Yesterday we went to SUPER! BitCon. At the convention we showed off our demo copes of All Hands on Deck. This was a first year convention that was more focused on retro video games, but they had a table top presence there as well. We ended up having a good time and it was well worth our time to go there. I know it has been written about on numerous other game developers' blogs and webpages, but you simply cannot ignore going out to conventions and putting your project in front of people.
The cabin boy is basically the intern of the pirate world. He had to help out everyone that asked, and usually got stuck with the jobs nobody else wanted. As a pirate captain, you are going to want your own cabin boy, just to take care of some of the less desirable jobs. So if you do recruit a cabin boy for your crew, please try to treat him well and help him learn the ways of the pirate world and don't just use him as your personal servant (though you should break him in with a little manual labor here and there).
As with most any game, there tends to be rules constructed to help facilitate play. All Hands on Deck is no exception to this. If my Google research is correct, then pirates had a code they honored, which provided the rules for how things were to be handled on the ship. However, this commercial by GameStop says otherwise.