A good cook is a necessity when stuck on a ship for months. Any cook worth his salt can help stave off scurvy and keep the crew from getting food poisoning. Someone has to fill the crew's bellies with something besides all the rum and rotgut they consume. This cook appears to be finishing up some sort of octopus stew which is bound to satisfy the stomach and put a smile on the face of his fellow pirates.
One important job on the ship is that of the carpenter. Someone has to patch holes and keep the boat afloat. The carpenter needs to be skilled with the saw and handy with the hammer. The carpenter also needs to be clever enough to make due with what is available be it a piece of driftwood or the planks he needs from the lumber yard. Looking at the state of this carpenter, he knows how to patch things up and would be a good addition to any needy crew.
The Black Spot is the first action card that I will write about that we decided to cut. The Black Spot was to act like a curse that is played on another captain. Once a captain had been cursed, any player could pay one card to activate the curse and keep the cursed player from bidding in the auction. After the auction round in which the curse was activated, it was to be removed and the captain would be cursed no more.
Rum is the last of the original action cards. What better way to convince a pirate to join your crew than with the gift of rum? Let's face it, you are not recruiting the most scholarly of lads to join your crew, so sometimes a little instant gratification with the gift of alcohol can go a long ways.