Games don't have to be about pages and pages of rules. In the early days of hobby gaming it almost seemed like it was a requirement that a 'good' game have a thick compendium of small text detailing all the rules needed to create a complete simulation of the experience the game meant to create. It was a significant commitment to read, digest and learn all those rules in order to play the game, in many cases before you even knew if you liked it. The recent advent of the concept of casual gaming has encouraged the development of lighter games with fewer rules, shorter span of play, but with a commitment still to creating a fun and unique experience. We believe that both styles can have their place but that designs that encourage quick entry to the game and shorter game durations make it possible to entice people who have never played games and people who play casually with limited amounts of time to devote to get interested as well.